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So if you start with Smoker and Sticky Fingers, those are permanent and can never be removed, and thus do not affect your 3 trait limit.
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What would make the game more interesting is if clients had permanent traits, that couldn't be removed. Being restricted to three Traits is quite harsh. And I've done about 12 Hard Bastard runs, and many less difficult runs as well. On the main menu, you see a variety of cool looking possible clients (like the one with a scouter built into his head), which I've never even seen before. New Clients aren't very interesting, most of the time. If there is 20 things of food in the STEV, why would BACS jettison it right? If you keep your built gear, then shouldn't you keep all the things in the STEV? I can understand losing everything if a Void Whale eats the STEV, but dying on a wreck, at worst, would see you lose the ammo of that current loadout. It doesn't make sense why you would lose all your ammo, fuel, and such forth when you die. A Hard Bastard run is significantly harder, if you die more than once, for example. Currently the game is easier if you stay alive, than it is if you die. Or maybe the developers will fix these issues in VB1, who knows, but I'm operating on the assumption that they probably won't, so these are things for VB2. So as it seems that future DLC is unlikely, these are the things I hope VB2 addresses, that are core problems of VB1.
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